Low – single bounce, half resolution, diffuse only.Medium – single bounce, full resolution, diffuse and specular.High – two bounces, full resolution, diffuse and specular.RTX Quake II has 3 different quality settings for global illumination besides Off: Low, Medium, and High. All of the following screenshots have the denoiser on. Cards like the GTX Pascal and Turing cards have to make the calculations without using the specialized hardware of the RTX cards, and as we will see, performance really suffers. Updated: We see the scene fully path-traced before the denoiser is applied in real time through a series of spacial and temporal processing by the dedicated cores built into the RTX cards. All of the following screenshots are at 1920×1080.įirst we want to see what toggling off the denoiser looks like with all settings set to maximum including GI on High(est): RTX Quake II highest settings – Denoiser off Besides toggling on or off settings, there are four settings for Global Illumination (GI) – High, Medium, Low, and Off. Next we look at the other Video settings:Īs above, all of our settings are set to their maximum with the denoiser on. Open the Quake II in-game menu > OPTIONS > Environment setup.Īll of our benching is with the above noon setting so as to be consistent. Ray tracing bring realistic lighting and environments, and the time of day and the positioning of the sun can impact a scene from a mood perspective as well as from gameplay and performance perspectives. OpenGL pathway, highest settingsĪlthough the above represented state of the art in 1997, it looks pretty awful by today’s standards, and this editor couldn’t play it this way for very long. Quake II built-in timedemos used for average frameratesīefore we look at Quake II with the RTX features on, check out the game on the OpenGL pathway with all settings fully maxed out.RTX Quake II is patched to its latest versions at time of publication.RTX render used except to compare with the original OpenGL (OGl) API. Highest quality sound (stereo) used in all games.
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